Borrowed Silhouettes
Swap both spirits’ shapes at once. Make room for your partner, carry the right silhouette around the wall, and hold A’s plate while B crosses the gate.
A/B = bodies · a/b = goal sockets · X = wall · gate = × / +
How to play & accessibility
Swap both spirits’ shapes at once. Make room for your partner, carry the right silhouette around the wall, and hold A’s plate while B crosses the gate. Possess selects the moving spirit. Borrow swaps vertical/horizontal orientation of BOTH bodies around their top-left anchors; if either would overlap a wall, boundary or partner, nothing happens. A must occupy cells row2–3,column4 vertically to hold the gate open. B must occupy row5,columns4–5 horizontally. Both must be home together. Undo restores both bodies and the gate.
Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.